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Download All You Can ET - v1.0
Package Name | com.CREATELab.AllYouCanET |
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Category | GAMES, Educational |
Latest Version | 1.0 |
Get it On | |
Update | July 26, 2020 (4 years ago) |
Lets download and share All You Can ET - v1.0, one of the featured GAMES in the categoryEducational.
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Released by New York University, All You Can ET - v1.0 is one of the best free and best mobile phone applications available today. Located in the Educational category of the app store.
The minimum operating system for All You Can ET - v1.0 is and up. So you have to update your phone if you haven't already.
At APKDroid, you will get All You Can ET - v1.0 APK free download, with the latest version being 1.0, publication date 2020-01-18, the file size is 39.0 MB.According to statistics from the Google Play Store, there are about 1000 downloads. Apps downloaded or installed individually on Android can be updated if you wish. Update your apps as well. Grants you access to the latest features and improves the security and stability of the app. Enjoy it now !!!
All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).
Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.
How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).
What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.
Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).
This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.
The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.