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Faça download e compartilhe Rummy Fans - v1.0, um dos apresentados JOGOS na categoria Cartas.
Além disso, alguns outros JOGOS que você pode baixar como Yu-Gi-Oh! Duel Links, Gods Duel, Dream Rummy - Online Indian Rummy Card Game, Conquian Vamos - The Best Card Game Online, Chkobba Tn, Solitaire Grand Harvest. Se você estiver satisfeito com Rummy Fans - v1.0.
Lançado por Anstra Games, Rummy Fans - v1.0 é um dos melhores e melhores aplicativos gratuitos para celular disponíveis atualmente. Localizado na categoria Cartas da loja de aplicativos.
O sistema operacional mínimo para Rummy Fans - v1.0 é Android 5.0+ e superior. Portanto, você deve atualizar seu telefone, se ainda não o fez.
No APKDroid, você obterá Rummy Fans - v1.0 download gratuito do APK, sendo a versão mais recente 1.0, data de publicação 2021-01-20, o tamanho do arquivo é 35.7 MB.De acordo com as estatísticas da Google Play Store, há cerca de 1000 downloads. Aplicativos baixados ou instalados individualmente no Android podem ser atualizados se você desejar. Atualize seus aplicativos também. Concede a você acesso aos recursos mais recentes e melhora a segurança e estabilidade do aplicativo. Aproveite agora !!!

Rummy Fans - Multiplayer!
Download Rummy Fans and play with your friends!
OBJETIVE
Gin rummy is played with a standard 52-card pack of cards. The ranking from high to low is King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.
The objective is to score points and reach an agreed number of points or more, usually more than 100, before the opponent does. The basic game strategy is to improve one's hand by forming melds and eliminating deadwood. Gin has two types of meld: Sets of 3 or 4 cards sharing the same rank, e.g. 8♥ 8♦ 8♠; and runs of 3 or more cards in sequence, of the same suit, such as 3♥ 4♥ 5♥ or more. Deadwood cards are those not in any meld. Aces are considered low—they can form a set with other aces but only the low end of runs (A♠ 2♠ 3♠ is a legal run but Q♠ K♠ A♠ is not). A player can form any combination of melds within their hand; all sets, all runs, or some sets and some runs. The deadwood count is the sum of the point values of the deadwood cards—aces are scored at 1 point, face cards at 10, and others according to their numerical values. Intersecting melds are not allowed; if a player has a three-card set and a three-card run sharing a common card, only one of the melds counts, and the other two cards count as deadwood. For example; within the five cards 7♣ 7♠ 7♦ 8♦ 9♦, the seven of diamonds can be included in the set (7♣ 7♠ 7♦) or included in the run (7♦ 8♦ 9♦), but it cannot be included in both.
DEALING
The dealer deals 10 cards to each player one at a time starting with their opponent, and then places the next card in the deck face up. This begins the discard pile. The face down pile is known as the stock pile.
PLAYING
Game playing is in turns. On each turn, a player must draw either the (face-up) top card of the discard pile, or the (face-down) top card from the stock pile, and discard one card from their hand onto the discard pile. Player who starts playing a round is random. Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded. The game ends when a player reaches 100 or more points.
Knocking and Gin: Only a player with 10 or fewer points of deadwood may knock. Knocking with 0 points of deadwood is known as going Gin or having a Gin hand. To knock or going Gin, the player discards a card by simply placing it face down. A player can knock or going Gin only if he has 11 cards in his hand. When the round is over, both players should have 10 cards in their hands. Once a player knocks or declares gin the round is over and scores are tallied.
SCORING
Aces are scored at 1 point, face cards at 10, and all other cards are scored at their numerical values.
Knocking: After a player knocks, the knocking player receives a score equal to the difference between the two hands. For example, if a player knocks with 8, and the defender has 10 deadwood points in their hand, the knocking player receives 2 points for the hand.
Gin: After going gin, a player receives a bonus of 25 points plus the entire count of deadwood in the opponent's hand.
Undercut: Occurs when the defending player has a deadwood count lower than or equal to that of the knocking player. In this case, the defender scores an undercut bonus of 25 points plus the difference in deadwood in the knocking player's hand.
+ Minor fixes and tweaks
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