下载 FlashMaster™ App--Math Facts (not for phones) - v1.0.6

下载 FlashMaster™ App--Math Facts      (not for phones) - v1.0.6
Package Name com.flashmaster
Category ,
Latest Version 1.0.6
Get it On Google Play
Update October 02, 2020 (5 years ago)

请下载并共享FlashMaster™ App--Math Facts (not for phones) - v1.0.6,它是类别教育 2中的特色应用之一。
另外,还有一些其他应用可以作为Andu Elearning, Words Booster: Learn Languages, Dr. Najeeb Lectures Mod APK v1.0.13 MOD APK, Simulacro MTC ? Examen de Reglas de Tránsito 2021, WordUp Vocabulary, Duolingo v5.35.4 APK + MOD (Premium/All 已解锁) MOD APK下载。如果您对FlashMaster™ App--Math Facts (not for phones) - v1.0.6感到满意。

FlashMaster™ App--Math Facts (not for phones) - v1.0.6发布,FlashMaster™ App--Math Facts (not for phones) - v1.0.6是当今最好的免费和最佳手机应用程序之一。位于应用商店的教育 2类别中。

FlashMaster™ App--Math Facts (not for phones) - v1.0.6的最低操作系统为Android 4.1+及更高版本。因此,如果尚未升级手机,则必须更新。

在APKDroid上,您将免费下载FlashMaster™ App--Math Facts (not for phones) - v1.0.6 APK,最新版本为1.0.6,发布日期为2020-10-01,文件大小为28.4 MB。根据Google Play商店的统计数据,大约有1000次下载。您可以根据需要更新在Android上单独下载或安装的应用。还可以更新您的应用。您可以使用最新功能并提高安全性和应用程序的稳定性。现在就享受它

FlashMaster™ App--Math Facts      (not for phones) - v1.0.6

On Android tablets (but not phones) & some Chromebooks, the FlashMaster App enables true mastery of basic math facts (arithmetic tables) to the point of "AUTOMATICITY" in addition, subtraction, multiplication & division and MINIMIZES TIME SPENT by students, parents & teachers.

Ideal for use in schools & homes, this application closely IMITATES the APPEARANCE & OPERATION of the extremely efficient HANDHELD FlashMaster(R) (rated 4.5 by 182 Amazon reviews & used internationally by millions in schools & homes).

The app is TRULY a GIFT: FREE; NO ads or offers; & COMPLETE (not "lite" or "crippled").

LIFETIME RESULTS for up to 30 USERS can easily be selectively PRINTED or EMAILED.

The App DOES NOT PRETEND to motivate users with silly, time-wasting & ultimately boring, and consequently self-defeating GIMMICKS.

INSTEAD, children are motivated by the app's increasingly CHALLENGING nature & by their parents', teachers' & THEIR OWN appreciation of their RAPID PROGRESS in TRULY mastering math facts--as facilitated by the app's retention & easy communication of results.

Problem format is normally "1+2=?" format but can also be "?+2=3" & "1+?=3".

The App's 6 alternative "LEARNING ACTIVITIES" (modes used to present problems) are:

(1) The "Table: In Order" activity is the most ELEMENTARY activity. It presents problems of the selected +, -, X, / table in ascending & then descending order. Missed problems are repeated until answered correctly. A user is prompted with the correct answer if a problem is missed twice in a row.

(2) The "Table: Not in Order" activity presents problems of the selected +, -, X, / table in RANDOM order. Missed problems are repeated until answered correctly & AGAIN after the next problem. A user is prompted with the correct answer if a problem is missed twice in a row.

(3) The "Practice" activity is the main INSTRUCTIONAL activity. Subject to one of 8 alternative per-ACTIVITY "Time Limits", it presents problems in random order from one of 9 "Levels" of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are repeated until answered correctly & again after the next problem. The user is prompted with the correct answer if a problem is missed twice in a row. The 8 alternative per-ACTIVITY time limits are: 180; 150; 120; 90; 75; 60; 45; & 30 seconds.

(4) The "Test" activity SIMULATES PAPER TESTS often used in schools. Subject to one of the 8 alternative per-ACTIVITY time limits, it presents problems in random order from one of the 9 levels of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are NOT repeated & the user is NOT prompted with correct answers. If sound effects are turned off, the user is not informed of mistakes until after completing the activity--JUST LIKE A TEST. Teachers have the option of giving all their students the same test (i.e., the same problems in the same order).

(5) By making use of 11 alternative per-PROBLEM time limits, the "Flashcards" activity is IDEAL for developing SPEED and "AUTOMATICITY" (the ability to answer problems automatically from memory without needing to take time to calculate the answer). The Flashcards activity presents a user-specified number of problems in random order from one of the 9 levels of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are not repeated & a user is not prompted with correct answers. The 11 alternative per-PROBLEM times limits are: 9; 7; 5; 4; 3; 2.5; 2.0; 1.7; 1.5; 1.3; and 1.2 seconds.

(6) The "Special Problems" activity focuses either on REVIEWING PAST MISTAKES or on PARTICULAR PROBLEMS specified by a user. Subject to one of the 9 per-ACTIVITY Time Limits, this activity presents in random order EITHER the up to 15 “MISSED” problems most recently answered incorrectly by a user OR up to 15 problems entered into memory with the "ENTERED PROBLEMS" key. The user is helped with missed problems as in the Practice activity.

The number of problems displayed in the “Timed Flashcards” learning activity can now be changed by simply tapping that number.Other improvements and fixed some minor bugs.

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