下载 Kotter - v1.1

下载 Kotter - v1.1
Package Name com.kotter
Category ,
Latest Version 1.1
Get it On Google Play
Update February 01, 2020 (5 years ago)

请下载并共享Kotter - v1.1,它是类别动作中的特色游戏之一。
另外,还有一些其他游戏可以作为 MODERN WARSHIPS: Sea Battle v0.45.10.352400 MOD APK + OBB (无限 弹药) MOD APK, New Gangster Crime v1.7.1 Mod (无限 硬币 + 钻石) MOD APK, Chicken Gun v2.7.03 MOD APK (已解锁 Everything/MENU) MOD APK, Mobile Legends v1.6.26.6851 MOD APK (Drone View/Radar/Skin) MOD APK, Experiment Z Zombie v2.15 Mod (无限金钱) MOD APK, Six-Guns: Gang Showdown (MOD, 无限金钱/Stars) MOD APK下载。如果您对Kotter - v1.1感到满意。

Kotter - v1.1发布,Kotter - v1.1是当今最好的免费和最佳手机应用程序之一。位于应用商店的动作类别中。

Kotter - v1.1的最低操作系统为4.4 and up及更高版本。因此,如果尚未升级手机,则必须更新。

在APKDroid上,您将免费下载Kotter - v1.1 APK,最新版本为1.1,发布日期为2020-01-24,文件大小为2.8M。根据Google Play商店的统计数据,大约有1000次下载。您可以根据需要更新在Android上单独下载或安装的应用。还可以更新您的应用。您可以使用最新功能并提高安全性和应用程序的稳定性。现在就享受它

Kotter - v1.1

Kotter App Description

1. A Title Screen showing the name of the application and 2 options: Play Game High Score
2. Clicking High Score should activate a Preferences Screen with one option – the display of the best high score obtained so far. Clicking the back button from this screen should return to the Title Screen.
3. Clicking Play Game from the Title Screen should go to the Game Screen.
4. On the Game Screen, implement the following functionality:
A. Clicking the back button at any time will return to the Title Screen.
B. Upon entering the Game Screen, the app will audibly say “Get Ready”. After 3 seconds the game will begin. Music will begin to play and should continue playing as long as the user is playing the game on the Game Screen.
C. The player has 3 “lives”. These are displayed as small icons in the upper part of the screen (on the score bar).
D. The player score will appear in the upper left part of the screen (on the score bar)
E. A food bar will appear in the lower bottom portion of the screen.
F. Bugs will randomly move from the top of the screen to the bottom of the screen. For each bug that reaches the bottom of the screen, one “life” will be lost.
G. The user can click on bugs to kill them. Use the DOWN event for these user clicks.
H. Bugs will take 1 click to kill and are worth 1 point. There should be a sound effect when killing a bug. For this sound you should have at least 3 sounds and randomly choose one to play (3 different squishy sounds).
I. The score should be constantly updated.
J. Bugs should move down the screen at different speeds (chosen randomly) since some bugs will be faster than others.
K. The “kill zone” of a bug should be as large as the bug sprite on screen.
L. The legs of your bugs should appear to move.
M. At the end of the game, if the score is higher than the current high score stored in preferences then store the new high score in preferences. Also, display a message to the user indicating a new high score has been reached. This can be done several ways:
i. a graphical image with the words “New High Score”
ii. a popup Android dialog
iii. a Toast In addition, play a special sound effect for this event.
N. For clicks on the screen that do not touch bugs, play a short sound effect that gives the user feedback for the click.
O. There must be situations in which multiple bugs can appear on screen at the same time.

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