Download DS Dungeons - v1.8.8

Download DS Dungeons - v1.8.8
Package Name com.dsdungeons
Category ,
Latest Version 1.8.8
Get it On Google Play
Update October 03, 2020 (4 years ago)

Bitte laden Sie DS Dungeons - v1.8.8 herunter und teilen Sie es, eines der Spiele in der Kategorie Brettspiele.
Plus, einige andere Spiele, die Sie als ZingPlay Portal - Games Center - Tongits - Pusoy, Ubongo Puzzle Challenge Mod Full v1.4.0 MOD APK, Parchisi STAR Online, Stockfish Chess Engine (OEX), Monopoly v1.6.20 MOD APK (unbegrenztes Geld/All Unlocked) MOD APK, Chess · Play & Learn + Mod (Prämie) v4.1.8 MOD APK herunterladen können. Wenn Sie mit DS Dungeons - v1.8.8 zufrieden sind.

DS Dungeons - v1.8.8 wurde von Marco Orlandin veröffentlicht und ist eine der besten kostenlosen und besten Mobiltelefonanwendungen, die derzeit verfügbar sind. Sie befindet sich in der Kategorie Brettspiele des App Store.

Das Mindestbetriebssystem für DS Dungeons - v1.8.8 ist Android 4.1+ und höher. Sie müssen Ihr Telefon also aktualisieren, wenn Sie dies noch nicht getan haben.

Bei APKDroid erhalten Sie DS Dungeons - v1.8.8 APK zum kostenlosen Download. Die neueste Version ist 1.8.8, Veröffentlichungsdatum 2020-10-02, die Dateigröße ist 76.2 MB.Laut Statistiken aus dem Google Play Store gibt es ungefähr 1000 Downloads. Apps, die einzeln auf Android heruntergeladen oder installiert wurden, können auf Wunsch aktualisiert werden. Aktualisieren Sie auch Ihre Apps. Gewährt Ihnen Zugriff auf die neuesten Funktionen und verbessert die Sicherheit und Stabilität der App. Genießen Sie es jetzt !!!

DS Dungeons - v1.8.8

THIS IS NOT A STANDALONE GAME, IT'S A COMPANION APP FOR THE DS BOARDGAME. IF YOU DON'T OWN THE BOARDGAME IT IS COMPLETELY USELESS FOR YOU.

The app is completely free, I'm not associated with any company and I created it because I'm a fan of the saga, and I really hope to add some variety to the boardgame. I don't get any revenue from this app, in any form.

The DS boardgame was released in 2017 following a successful kickstarter. Sadly the deilvered game was "meh", mostly because it was heavily combat focused, missing all the exploration part. I created this app to try to introduce exploration, quests and scripted events, campaigns, inventory managment and save/load functionalities.
It support the core game, the stretch gaols and most of the expansion.

A list of what you can expect from this app:

★Randomly generated dungeons that you discover one room at a time, you need to explore to find where the boss room is on who the boss is.
★A Wide set of options to configure the dungeon generation, ie size, boss type, expansions you own....
★Some variants integrated directly into the app, i.e. randomize the dungeon and/or encounters every time the bonfire is used or change the number of souls rewarded for each kind of encounter.
★New enemies and bosses, their behavior cards is provided directly into the app.
★InApp Behavior for official enemies and bosses
★New encounters and chained encounters with quest-like events and small choices
★Drop for common enemies.
★Support to camapigns and a bunch of campaigns already available.
★Support to multipath campaigns (campaigns with choices on the order of scenarios and/or choices on which path to follow)
★Random generation of campaign with branches and choices
★Automatic scaling of enemies during campaign to match the characters progress
★Support to save/load your game status, with all your equip to avoid to have to write it down on paper between a game and another.
★Replaced the health dials with in app health counters.
★No need to use encounters card, the enemies on each tile is shown directly in app

You can create custom encounters, spacing from simple events to complex quests. You can find more informations here: https://bit.ly/3bdh7Zd

You can test your encounters locally or share them with me by opening a ticket on the previous site, and I will include it in the app.

You can also create custom campaigns (a set of missions that are played one after another), here some info: https://bit.ly/2GOmW0T
You can't test them locally but if you share it with me I can include it after I checked everything is working okay.

Creation of encounters is pretty easy and doesn't require particular coding skills, campaigns are a bit more complicated, but still they don't require coding skills.

Reworked completely the inventoryAdded description for every treasureAdded invaders behavior

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