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Descargar All You Can ET - v1.0
Package Name | com.CREATELab.AllYouCanET |
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Category | Juegos, Educativos |
Latest Version | 1.0 |
Get it On | |
Update | July 26, 2020 (4 years ago) |
Descarga y comparte All You Can ET - v1.0, uno de los Juegos destacados en la categoría Educativos.
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MOD APK. Si está satisfecho con All You Can ET - v1.0.
Lanzada por New York University, All You Can ET - v1.0 es una de las mejores y mejores aplicaciones gratuitas para teléfonos móviles disponibles en la actualidad. Se encuentra en la categoría Educativos de la tienda de aplicaciones.
El sistema operativo mínimo para All You Can ET - v1.0 es en adelante. Por lo tanto, debe actualizar su teléfono si aún no lo ha hecho.
En APKDroid, obtendrá All You Can ET - v1.0 descarga gratuita de APK, siendo la última versión 1.0, fecha de publicación 2020-01-18, el tamaño del archivo es 39.0 MBSegún las estadísticas de Google Play Store, hay alrededor de 1000 descargas. Las aplicaciones descargadas o instaladas individualmente en Android se pueden actualizar si lo desea. Actualice sus aplicaciones también. Le otorga acceso a las funciones más recientes y mejora la seguridad y estabilidad de la aplicación. ¡Disfrútala ahora!
All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).
Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.
How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).
What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.
Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).
This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.
The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.