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Veuillez télécharger et partager Kotter - v1.1, l'une des Jeux vedettes de la catégorie Action.
De plus, d'autres Jeux que vous pouvez télécharger en tant que Experiment Z Zombie v2.15 Mod (argent illimité) MOD APK,
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FRAG Pro Shooter v1.9.9 MOD APK (argent illimité/Ammo/Ability)
MOD APK, Fun Royale. Si vous êtes satisfait de Kotter - v1.1.
Lancée par Gill Singh, Kotter - v1.1 est l'une des meilleures applications de téléphonie mobile gratuites et les meilleures disponibles aujourd'hui. Située dans la catégorie Action de l'App Store.
Le système d'exploitation minimum pour Kotter - v1.1 est 4.4 and up et plus. Vous devez donc mettre à jour votre téléphone si vous ne l'avez pas déjà fait.
Sur APKDroid, vous obtiendrez un Kotter - v1.1 téléchargement gratuit d'APK, la dernière version étant 1.1, date de publication 2020-01-24, la taille du fichier est 2.8M.Selon les statistiques du Google Play Store, il y a environ 1000 téléchargements. Les applications téléchargées ou installées individuellement sur Android peuvent être mises à jour si vous le souhaitez. Mettez à jour vos applications également. Vous permet d'accéder aux dernières fonctionnalités et améliore la sécurité et la stabilité de l'application. Profitez-en maintenant !!!
Kotter App Description
1. A Title Screen showing the name of the application and 2 options: Play Game High Score
2. Clicking High Score should activate a Preferences Screen with one option – the display of the best high score obtained so far. Clicking the back button from this screen should return to the Title Screen.
3. Clicking Play Game from the Title Screen should go to the Game Screen.
4. On the Game Screen, implement the following functionality:
A. Clicking the back button at any time will return to the Title Screen.
B. Upon entering the Game Screen, the app will audibly say “Get Ready”. After 3 seconds the game will begin. Music will begin to play and should continue playing as long as the user is playing the game on the Game Screen.
C. The player has 3 “lives”. These are displayed as small icons in the upper part of the screen (on the score bar).
D. The player score will appear in the upper left part of the screen (on the score bar)
E. A food bar will appear in the lower bottom portion of the screen.
F. Bugs will randomly move from the top of the screen to the bottom of the screen. For each bug that reaches the bottom of the screen, one “life” will be lost.
G. The user can click on bugs to kill them. Use the DOWN event for these user clicks.
H. Bugs will take 1 click to kill and are worth 1 point. There should be a sound effect when killing a bug. For this sound you should have at least 3 sounds and randomly choose one to play (3 different squishy sounds).
I. The score should be constantly updated.
J. Bugs should move down the screen at different speeds (chosen randomly) since some bugs will be faster than others.
K. The “kill zone” of a bug should be as large as the bug sprite on screen.
L. The legs of your bugs should appear to move.
M. At the end of the game, if the score is higher than the current high score stored in preferences then store the new high score in preferences. Also, display a message to the user indicating a new high score has been reached. This can be done several ways:
i. a graphical image with the words “New High Score”
ii. a popup Android dialog
iii. a Toast In addition, play a special sound effect for this event.
N. For clicks on the screen that do not touch bugs, play a short sound effect that gives the user feedback for the click.
O. There must be situations in which multiple bugs can appear on screen at the same time.
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