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카테고리 교육의 추천 게임 중 하나 인 All You Can ET - v1.0을 (를) 다운로드하여 공유하세요.
또한 ほしの島のにゃんこ, Vacation Hotel Stories Mod (잠금 해제) v1.0.0 MOD APK, HEY CLAY®, Pepi Hospital: Learn & Care (MOD, 잠금 해제 All) MOD APK, XXNX-App,
Cooking Mama v1.76.0 MOD APK (제한 없는 Gold 동전)
MOD APK로 다운로드 할 수있는 다른 게임도 있습니다. All You Can ET - v1.0에 만족한다면.
New York University에서 출시 한 All You Can ET - v1.0은 현재 사용 가능한 최고의 무료 및 최고의 휴대 전화 애플리케이션 중 하나입니다. 앱 스토어의 교육 카테고리에 있습니다.
All You Can ET - v1.0의 최소 운영 체제는 이상입니다. 아직 업데이트하지 않은 경우 휴대 전화를 업데이트해야합니다.
APKDroid에서는 All You Can ET - v1.0 APK 무료 다운로드를 받게됩니다. 최신 버전은 1.0, 게시일은 2020-01-18이며 파일 크기는 39.0 MB입니다.Google Play 스토어 통계에 따르면 약 1000 회 다운로드가 있습니다. Android에 개별적으로 다운로드하거나 설치된 앱은 원하는 경우 업데이트 할 수 있습니다. 앱도 업데이트하세요. 최신 기능에 대한 액세스 권한을 부여하고 보안을 강화합니다. 그리고 앱의 안정성. 지금 즐기세요 !!!
All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).
Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.
How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).
What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.
Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).
This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.
The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.