다운로드 FlashMaster™ App--Math Facts (not for phones) - v1.0.6

다운로드 FlashMaster™ App--Math Facts      (not for phones) - v1.0.6
Package Name com.flashmaster
Category ,
Latest Version 1.0.6
Get it On Google Play
Update October 02, 2020 (5 years ago)

카테고리 E교육의 추천 애플리케이션 중 하나 인 FlashMaster™ App--Math Facts (not for phones) - v1.0.6을 (를) 다운로드하여 공유하세요.
또한 HSK Online — HSK Study and Exams, Miga Town: My World (MOD, All Map 잠금 해제) MOD APK, Pydroid 3 IDE for Python 3 Premium APK v3.02 MOD APK, Andu Elearning, Simulacro MTC ? Examen de Reglas de Tránsito 2021, Dr. Najeeb Lectures Mod APK v1.0.13 MOD APK로 다운로드 할 수있는 다른 애플리케이션도 있습니다. FlashMaster™ App--Math Facts (not for phones) - v1.0.6에 만족한다면.

Flashmaster LLC에서 출시 한 FlashMaster™ App--Math Facts (not for phones) - v1.0.6은 현재 사용 가능한 최고의 무료 및 최고의 휴대 전화 애플리케이션 중 하나입니다. 앱 스토어의 E교육 카테고리에 있습니다.

FlashMaster™ App--Math Facts (not for phones) - v1.0.6의 최소 운영 체제는 Android 4.1+ 이상입니다. 아직 업데이트하지 않은 경우 휴대 전화를 업데이트해야합니다.

APKDroid에서는 FlashMaster™ App--Math Facts (not for phones) - v1.0.6 APK 무료 다운로드를 받게됩니다. 최신 버전은 1.0.6, 게시일은 2020-10-01이며 파일 크기는 28.4 MB입니다.Google Play 스토어 통계에 따르면 약 1000 회 다운로드가 있습니다. Android에 개별적으로 다운로드하거나 설치된 앱은 원하는 경우 업데이트 할 수 있습니다. 앱도 업데이트하세요. 최신 기능에 대한 액세스 권한을 부여하고 보안을 강화합니다. 그리고 앱의 안정성. 지금 즐기세요 !!!

FlashMaster™ App--Math Facts      (not for phones) - v1.0.6

On Android tablets (but not phones) & some Chromebooks, the FlashMaster App enables true mastery of basic math facts (arithmetic tables) to the point of "AUTOMATICITY" in addition, subtraction, multiplication & division and MINIMIZES TIME SPENT by students, parents & teachers.

Ideal for use in schools & homes, this application closely IMITATES the APPEARANCE & OPERATION of the extremely efficient HANDHELD FlashMaster(R) (rated 4.5 by 182 Amazon reviews & used internationally by millions in schools & homes).

The app is TRULY a GIFT: FREE; NO ads or offers; & COMPLETE (not "lite" or "crippled").

LIFETIME RESULTS for up to 30 USERS can easily be selectively PRINTED or EMAILED.

The App DOES NOT PRETEND to motivate users with silly, time-wasting & ultimately boring, and consequently self-defeating GIMMICKS.

INSTEAD, children are motivated by the app's increasingly CHALLENGING nature & by their parents', teachers' & THEIR OWN appreciation of their RAPID PROGRESS in TRULY mastering math facts--as facilitated by the app's retention & easy communication of results.

Problem format is normally "1+2=?" format but can also be "?+2=3" & "1+?=3".

The App's 6 alternative "LEARNING ACTIVITIES" (modes used to present problems) are:

(1) The "Table: In Order" activity is the most ELEMENTARY activity. It presents problems of the selected +, -, X, / table in ascending & then descending order. Missed problems are repeated until answered correctly. A user is prompted with the correct answer if a problem is missed twice in a row.

(2) The "Table: Not in Order" activity presents problems of the selected +, -, X, / table in RANDOM order. Missed problems are repeated until answered correctly & AGAIN after the next problem. A user is prompted with the correct answer if a problem is missed twice in a row.

(3) The "Practice" activity is the main INSTRUCTIONAL activity. Subject to one of 8 alternative per-ACTIVITY "Time Limits", it presents problems in random order from one of 9 "Levels" of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are repeated until answered correctly & again after the next problem. The user is prompted with the correct answer if a problem is missed twice in a row. The 8 alternative per-ACTIVITY time limits are: 180; 150; 120; 90; 75; 60; 45; & 30 seconds.

(4) The "Test" activity SIMULATES PAPER TESTS often used in schools. Subject to one of the 8 alternative per-ACTIVITY time limits, it presents problems in random order from one of the 9 levels of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are NOT repeated & the user is NOT prompted with correct answers. If sound effects are turned off, the user is not informed of mistakes until after completing the activity--JUST LIKE A TEST. Teachers have the option of giving all their students the same test (i.e., the same problems in the same order).

(5) By making use of 11 alternative per-PROBLEM time limits, the "Flashcards" activity is IDEAL for developing SPEED and "AUTOMATICITY" (the ability to answer problems automatically from memory without needing to take time to calculate the answer). The Flashcards activity presents a user-specified number of problems in random order from one of the 9 levels of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems are not repeated & a user is not prompted with correct answers. The 11 alternative per-PROBLEM times limits are: 9; 7; 5; 4; 3; 2.5; 2.0; 1.7; 1.5; 1.3; and 1.2 seconds.

(6) The "Special Problems" activity focuses either on REVIEWING PAST MISTAKES or on PARTICULAR PROBLEMS specified by a user. Subject to one of the 9 per-ACTIVITY Time Limits, this activity presents in random order EITHER the up to 15 “MISSED” problems most recently answered incorrectly by a user OR up to 15 problems entered into memory with the "ENTERED PROBLEMS" key. The user is helped with missed problems as in the Practice activity.

The number of problems displayed in the “Timed Flashcards” learning activity can now be changed by simply tapping that number.Other improvements and fixed some minor bugs.

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